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Changed the logic behind trees spawning, also added this to the heather. It needs a lot of balancing but it's closer to a realistic dispersal.
Added the first creature: Bunnies!
They feed on heather and gain +1 too the food variable per feed once they reach 6 food, they will spawn another bunny and reset the food value to 3. Each 20 seconds they lose one food and will expire upon reaching 0 food.
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Changed the logic behind trees spawning, also added this to the heather. It needs a lot of balancing but it's closer to a realistic dispersal.
Added the first creature: Bunnies!
They feed on heather and gain +1 too the food variable per feed once they reach 6 food, they will spawn another bunny and reset the food value to 3. Each 20 seconds they lose one food and will expire upon reaching 0 food.